New Stuff – Demos and Downloadables

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Demo 1.2 Version 1.2 of the RPG Demo is now available for download.  An extremely helpful Facebook fan found some glaring bugs with triggers in the opening level that have been patched up (seriously, some were super embarrassing and I’m not sure how they haven’t been caught up until now), … Continue reading

Demo Updated – v1.1 Available

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SNSSRPG Demo v1.1 The new version of the demo is finally updated and uploaded, with these following changes: Escape Key/ Game Options Menu is now functional. Players can now select the main character’s name on New Game, either from a random assortment or by typing in their own choice. (Entering … Continue reading

Playtesters Needed!

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Playtestin’ So we’ve been plugging away at the new Gateway: Inquisition board game for a good number of months and we’re at a stage now where we’d like to open it up to some playtesters for some additional feedback.  We’ve mostly been playing it around here with people we know but we’d … Continue reading

Video Games United, Kickstarters, and the Absolute Joys of Hip Dysplasia

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Holy Bejeebus balls I haven’t posted in a long time.  So, while I was going to post some RPG progress updates, I think instead I have other things to take care of first. Video Games United First up, Video Games United is down in DC this weekend…as in, like 2 … Continue reading

On Using Outsourced Assets, “Cheating”, and the Proverbial ’80s Garage

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    As I’ve been trucking away on the first three zones of the rpg, I had up to recently been building pretty much everything myself – models, textures, scripts, music, all the little pieces of stuff that have to get done.  Mostly because I’m cheap and don’t have a … Continue reading

Texturing Sewers is Gross

Eww...sewers

Just what it says. I’m definitely out of practice doing art stuff in general, but there’s just something wholly unappealing about drawing indeterminate sludgy masses on walls.  I will now never again type the phrase “Sludgy Masses” again in my life. What has been a godsend tho’ is Maya LT. … Continue reading

New Year, New Progress

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Oof, it’s been a while.  Things have been crazy over here, from game consulting picking up to more musical things like substitute organ-playing/choir directing.  All of which have been some massive time sinks.  Nothing however was as great as the timesink of finding out a framework I was using came … Continue reading

RPG Progress – I am not an artist, but hey, stuff works!

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So I’ve been spending a lot of time getting the basic data and systems working in Unity…been working on it on and off in between other projects over the past 2 months. So, I’m pretty happy with myself for getting a lot of it up and functioning, just don’t judge … Continue reading

Where to Start

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I knew right away I wanted to make an RPG. A classic, JRPG-esque homage inspired by the products of the 90s. I’ve got a couple of proto-games floating around in various stages of documentation and prototyping, some of which are RPGs, some simulations, and then a few other various cross-genred … Continue reading

Big Design Conference and Sylveon, destroyer of worlds

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Big Design Conference This Friday and Saturday I’ll be down in Dallas for Big Design (http://bigdesignevents.com/conference/). I haven’t attended or spoken at this conference before so it should interesting. The Grumpy Cat talk is also making another appearance here, so if you missed it in Atlanta and find yourself in … Continue reading